Carcosa – Warning: For Adults Only! Contains explicit DriveThruRPG: Your One -Stop Shop for the Best in RPG PDF Files! The Largest RPG. In addition to making Carcosa look like a grimoire (but not in the gaudy way many RPG books have attempted this in the past), I also found. Ok, fuck it. Let’s do this thing. This is a review of Geoffrey McKinney’s Carcosa, a setting and heavily-modified OSR game published by LotFP.

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The original release gained some notoriety for dubious content, although this was greatly exaggerated and an expurgated edition existed with the same page count as the original due to the minimal editing required to remove ‘offensive’ content.

Brunomac February 16, at 7: In other words, its the fact that Carcosa or rather, its author doesn’t seem to want to just admit how stupid it is that gets to me. Its about pages long, very nice paper and apparently quite good binding; it has a half-dustjacket with some promotional blurbs about the book, and the interior front and back covers feature colour hexmaps; the rest of the art interior is black and white.

Carcosa (RPG setting) | The Yellow Site | FANDOM powered by Wikia

You’d be interested in having the roads stay clear for trade, the crops staying good, and so forth. Personally, I recommend not taking the setting too straight and playing up the Conan meets He-Man and toning down the porny classic pulp rag elements. I can’t think of anything that sounds more like a Call of Cthulhu game than that.

Resources Find the right game for you! Osskorrei February 16, at 6: Even gave dwarves a certain percentage chance of developing ESP, because it fit the world and dwarves don’t get enough love. Most of the hexes are pretty bland spots of slime monsters or generic villages, which do work for a session or two but don’t really interact to make a very interesting campaign. The back inside cover takes a single hex hex and blows it up into its own map of yard hexes, which are detailed in depth as an example of how a GM could elaborate on any single hex.


Please feel free to add to this book, or to delete or change anything within. Hrmm, you made me look back to see. Barker, who had some fairly gruesome magical rituals in his Tekumel setting.

Dirk February 17, at 8: Since they get a save, the other rituals are too risky. And, frankly, I couldn’t possibly care less. Matt Celis 1 June at Osskorrei February 16, at 7: Aplus February 16, at 2: Second, even knowing that situation, there’s no compelling reason to go along with it.

McKinney said that in pulp works, sorcery is always evil, ergo evil on Carcosa. As a fan of the original digest version, I look forward to the new version of this setting!

The included adventure is very good. Again, lore stuff but also it’s much more fun to have historical figures or past PCs show up as reinforcements instead of just playing weird technicolour barbarians when rppg PC bites the dust.

Carcosa is still pretty cool, though, so I’m gonna ramble on a bit. Single pages is always best both on PC, in print and on e-readers. The end result is that “by the book”, the races all just blend together without anything to really make them special except maybe the Bone Men ; of course, a GM might go to the trouble of trying to create cultural differences for himself, but as I’ve noted before this strikes me less like some kind of great stand for homeruling and more like laziness on the part of the writer.


Carcosa’s a bleak, brutal place and I expect that bleakness and brutality will very quickly color the way people play characters within the setting. Its like if one were to meet some kind of motel janitor insisting he’s a Satanic High Priest: There’s some coherence to the setting, though again, do not expect great sophistication.

Nice review, but I’ll have to give this one a pass. In short, the magic system is fucked.


All spells are in the form of rituals of some kind or another; these are divided into various types: Now, all that said, I can’t really condemn stupid mindless fun; there’s a lot to be said for that.

Instead of displaying in page spreads as a default, prg has now been changed to display single pages. Carcos like the idea of Carcosa as an entity. The alien technology and technological artifacts are quite good, and could easily be used in any other gonzo-type setting.

Carcosa is pages. The gruesome rituals Barker’s setting used were in the context of that complex setting.

I love the idea of Cthulhu cycle ideas, monsters, and gods in a science fantasy setting. I agree that a lot of people take the “GWAR” approach, because really to play this thing straight would just be sad.

The high-tech artifacts of the Space Aliens are mankind’s ace up the sleeve.