31 Dec H2 Thunderspire Labyrinth (4e) – Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as. Product Blurb: A 4th Edition D&D adventure for characters of levels 4–6. Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns. 19 Oct H2 Thunderspire Labyrinth is the second heroic-tier adventure for D&D 4th edition by Wizards of the Coast, and a loose sequel to H1 Keep on.
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In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible.
H2 Thunderspire Labyrinth
El laberinto de la espira del trueno. The Lost and the Damned.
Text and images are copyrighted by the original publisher. Trade Paperback Page Count: If this method is chosen, it’s likely the DM will need to design additional areas in the Labyrinth. Thousand Year Old Vampire.
H2 Thunderspire Labyrinth
Dungeon Issue – Jul Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. Help for doing so is given in the adventure, as well as in Dungeon The adventure takes place in the Labyrinth beneath Thunderspire Peak, once the capital of a minotaur kingdom, but now inhabited by many different groups of humanoids and monsters.
One problem in the adventure comes from “The Horned Hold” section, which describes a duergar stronghold. Posted By Morrus Yesterday, Sandy Petersen’s Cthulhu Mythos.
The adventure, written by Mike Mearls and Richard Baker was published in by Wizards of the Coastas a sequel to the adventure Keep on the Shadowfell. This product includes an adventure booklet for the Dungeon Master, a player’s booklet containing new character options and campaign information, and a full-color poster map.
Players find themselves journeying to Thunderspire, a mountain beneath which lies the abandoned subterranean minotaur city of Saruun Khel. How do they redistribute their forces? The players then proceed through a number of mini-dungeons; the Bloodreavers turn out to have sold the slaves to the duergar tribe known as Clan Grimmerzhul, who have then onsold a smaller thunferspire of the slaves to a band of fiend-tainted gnolls. I don’t think it was the system I had fond memories of the games I thunserspire but my group just started getting sidetracked with life and most of us weren’t friends enoug [ Thursday, 26th February, The second fashion, which needs more work from the DM, allows the PCs to go where they will in the Labyrinth, perhaps taking on quests from the inhabitants of the Seven-Pillared Hall; several such quests are suggested in the adventure.
No Web Links Found. It is the second adventure in a three-part series that began with H1 Keep on the Shadowfell and concludes with H3 Pyramid of Shadows. The ranger picked the lock and unfortunately, only the paladin and the wizard fit into the corridor before the monsters blocked it.
It was quite entertaining. Sign in to get custom notifications of new products! The way information is presented in the books is also done very well, with a short overview of each adventure area before the details of the encounters therein.
Here, folk from the surface and the Underdark meet in lantern-lit halls under the protection of the mysterious Mages of Saruun. This adventure is another fairly good one from Wizards.
H2 Thunderspire Labyrinth – D&D Wiki
Rescuing the slavers’ hapless captives only leads to deeper and darker threats, as vicious demon-tainted gnolls secretly plot with renegade mages to seize Thunderspire for their own. De Profundis 2nd Edition. Richard BakerMike Mearls.
It can also be played as a stand-alone adventure. Create Content for your Favorite Games.
In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. Recent History H2 Thunderspire Labyrinth 4e. Thursday, 9th October, Our Last Best Hope. This page was last edited on 18 June thundrrspire, at